音時雨 ~Regentropfen~

✽ Black Tea Hell

Black tea hell, the subtitle of "古色迷宮輪舞曲".
The story was rather good, which gives players the desire to keep reading. However, without a flowchart, there's no doubt that I'd give up it half way.
I tend to find a walk-through even that's multiple-choice based. As I never say I'm good at visual novels, in terms of gameplay -- especially flags from the choices. I'm seeing tons of control flows each day, so I'd rely on others' guides and mainly enjoy the story.
That in this game, it's much beyond the level of multiple-choice. It's not even riddles. It's just a tiresome word play (can be worse for people like me, who read by literally "eyes").
I can't do time-leap, I don't have so much time to deal with the ridiculous word-throwing, so I need a guide! (´・ω・`)ナットク?
Even though, it was over 25 hours of playing time. Not bad for a 1000-JPY game (I bought it when it was on sale).
I think I switched to the game-guide mode not too far after the well known black tea hell sequence. Not less than 5 times of dying, I remember clearly.
So I was mad and searched for help. But the other surprising thing I found with that was...
It used to be an eroge... (# ゚Д゚)
Comparing to psycho or horror or gore, I do believe H-CG's are the worst to both my eyes and brain. Then yandere pictures of girls with focus-less or cat eyes. Therefore, the two traumatic CGs in this game were all of Mihoshi.. Those who have seen them would know what I'm referring to..
She is definitely a yandere. Stop.
And her sister Mitsuki. Isn't this a cursed name? Think about Mitsuki from "Double Cast".
Among the "words" appeared in that game, I did find a few interesting explanations. One of the most impressive was:
Suicide: (...) To give a stare at someone right before falling onto the ground is not a good memory.
Key pick: (...) For quite a lot of times that's an item female characters would have at the beginning.
That's "School Days" and the old-fashioned "BIOHAZARD"! Thank you very much!! xDD
Although the story itself contradicts to itself (or it might be due to my reading-by-eyes-only. Most people would naturally link to "Steins;Gate". But I didn't understand by what kind of trigger someone became able to, and how exactly s/he could move the "time-line". What happens to the world when some one shifts out, and how memories of the rest could change before and after...
It might not be an issue as a game, but it did direct my mind to think more in this aspect. Also, recently I was watching someone playing "Life is strange" (not that interesting), which didn't explain (at the current stage) why and how. So I was mad again. I want to see things that make sense, even in a game! -- Or at least make that to be an "of-course" thing, for instance, Rika just can (since the very beginning) go back and experience different loops in Higurashi.
Thinking too much about time-line or paradox, and a few days ago, a sudden thought came out as "if I do (or not do) something today, 'yorlga II' would be delayed".
No, it's not funny. I even skipped the samples. Hirota said the taste would be strong, so I don't want to ruin my current "plain" sensation.
I'll welcome a sharp change. It's not jump scare of H or yandere girl CGs any way!!
The aftermath was, I lost my interesting to get "Steins;Gate 0" (and other visual novels). So let me make a note here.
If it's on sale again next time, and I've already finished "Steins;Gate", I'll get it.
゚・。+☆+。・゚・。+☆+。・゚・。+☆+。・゚・。+☆+。・゚・。+☆+。・゚・。+☆+。・゚・。+☆+。・゚
The biggest reason I decided to transform with php was it's so easy to deal with Get and Post and MySql and escape special characters and so on. Just like I choose actual scissors over a Swiss army knife when I want to cut, although the latter is definitely more multi-functional.
But as a camel follower, it's not a good experience each time when I see minor bugs due to "habit" and "bad grammar".
The above was still okay.
The thing I began to hate php was how it evaluate whether a variable is true, defined, empty or this sort. As I can't define all variables I need at begin and test later. So,
if (!$variable)
works perfectly in Perl but
if (!isset($variable))
kept bothering me over these days.
Moreover, I have to literally put parentheses around every
s/printf
, the REGEX match/replace require so much more typing, and blocks such as a
if statement
doesn't have its own scope.
I wonder what I would complain if I started with php instead of Perl. Though I'd never know.
I can't do time leap.